Adventure 3 Summary
From Calais to the Chateau de la Guillionere

Before leaving Calais, Lord Fenworth ("Jean") goes in search of a gift for La dy Caro. He finds a nice necklace and purchases it, intending to take it back to England with him, as a way of apologizing for having to send her away.

The heroes find a bourgeois style of carriage and use that as their conveyance. Warrington ("Ben Jones") is posing as an American in support of the French Revolution; the others are his French guides/guards. Miss Georgiana DuBery ("Georges"), who has cut off her hair and is dressed as a boy, acts as the group's teamster and succeeds so well that it cuts hours off of their total travel time. [Game note: she rolled a 4; she has a 17- skill!]

The travel to the Chateau where Charles DuBery is being held will take four days. The first night, they stop at a comfortable looking inn, in a small village not too far from Paris, called the Dancing Ferret. All get a good night's sleep - save le Comte de Chareau ("Luc Noir"), who awakens around 3 AM to find a boy rifling through his belongings. At rapier point, the boy gives up the money pouch and Chareau lets him go with a whack on the backside.

The next morning, everyone else awakens to find their money and valuables gone, including Lord Fenworth's gift for Lady Caro. Unaware, le Comte relates the amusing tale of the attempted robbery and the outcome, much to the others' displeasure.

Before leaving the town, however, le Comte spots the boy playing in a side street. He points him out to the others, and Warrington takes off after him, followed by Lord Fenworth. The boy leads him on a merry chase through the dirty streets of the village before ducking into a shop. When Warrington asks the shopkeeper where the boy is, he denies all knowledge - whereupon Warrington begins ransacking the place. The shopkeeper suddenly recalls that the boy ran through the shop and out the back door.

Warrington and Fenworth find the boy, who denies any involvement in the thefts - until Fenworth grabs the boy and turns him upside down. Nearly a dozen money pouches fall out - but no jewelry. Further questioning reveals that the boy gave the jewelry to his mother. Warrington sets the National Guardsmen on the boy, and the party leaves town.

The second night's stay is uneventful.

The third day, towards dusk, the group arrives in a town south of Paris. A guillotine stands in front of an old stone tower, and they learn that two priests who refused to take the Constitutional oath are to be executed the next morning.

Our heroes decide to foil the Committee of Public Safety's plans to execute the priests, and spend some time debating various plans, ranging from subterfuge to whacking the guards. In the end, Miss Georgiana rides back to a League safe house for uniforms, and the PCs disguise themselves as National Guardsmen and members of the Committee of Public Safety. Le Comte and Jack Dorset demand entrance to the tower, because "Paris needs priests for the morning's execution!" After showing papers (forged by Miss Georgiana) to the man in charge - Georges Darien - and some wheeling and dealing, the priests are released into the care of the PCs.

The priests - Auguste Doret and Adrien Fiquet - are loaded into a rough cart, and the entire group leaves the town in great ceremony (and in great haste), headed towards Paris. After traveling several miles, they detour, and using le Comte's familiarity with the region, manage to take less-travelled roads. They leave the priests in the home of le comte's childhood Latin tutor, a man named Francois Daumont.

From Daumont, le comte learns that a woman who has been called la Comtesse de Chareau is being held at the Chateau de la Guillionere, along with Mr. DuBery.

The party rests for several hours, before leaving for the chateau in the early afternoon. They arrive around 9 PM, as the last of the summer light is fading….

Experience: None assigned until the conclusion of this story arc.