Brownie Points, like experience points, are awarded by the GM
at the end of every mission. However, unlike experience points,
you can lose brownie points for an unsuccessful mission.We have
modified the brownie point system in two important ways. First,
brownie points are used to purchase equipment for the heroic super
agent and they are not used for to increase reputation. A typical
successful mission usually awards 3 brownie points.
Knights all possess a
starting level of brownie points from which they draw equipment.
Additional brownie points are awarded to Pawns and Knights for
successful completion of missions, commendations, injury in
the line of duty, and for other meritorious conduct whenever
the GM awards experience points, brownie points should also
be awarded. Increases in rank
within the organization also result in increases in brownie
points. Brownie points may be deducted from agents for
misconduct, unsuccessful missions, death of civilians, or unjustified
killing of criminals.
It is also important to realize that brownie points are a gaming
mechanic, not an actual organizational function of Chessmen.
Brownie points represent gained or lost prestige within the
agency, reputation, and can reflect of rank.
Circumstances
|
Points |
Character/Team Accomplished Major
Objective |
+2 |
Character/Team Accomplished Minor
Objective |
+1 |
Character/Team Performed Mission
Secretly |
+1 |
Character Performed Unauthorized
Actions that Worked
|
+1 |
Character/Team Overcame Unexpected
Resistance
|
+1 |
Character/Team Captured Enemy
Agents
|
+1 |
Enemy Agent/Villain Unnecessarily
Killed by Chessmen Agent |
-1 |
Enemy Agent/Villain Messily Killed
by Chessman Agent
|
-2 |
Agents Blew Their Cover
|
-1 |
Lost Expensive or Secret Equipment
|
-1 |
Messy/Severe Property Damage
|
-2 |
Damage to Important or Famous
Property
|
-3 |
Team Member(s) Died During Mission
|
-2 |
Secret Mission was Publicized
|
-2 |
Main Objective was Not Attained
|
-2 |
Character/Team Performed Unauthorized
Actions That Failed |
-3 |
Civilian(s) Died
|
-3 |
Many Civilians Died
|
-4 |
Prominent Civilian(s) Died
|
-5 |
Mission Was Very Important
|
+1*2 |
Brownie points are the currency by which agents purchase their
equipment. The real cost of equipment is deducted from the number
of equipment points a PCs brownie points enable him to
have, and PCs cannot draw over their allotment without conning
the weapons agent into it with the appropriate skill roll! For
dangerous missions, GMs can increase the number of equipment
points PCs have available, though these gains are only for the
duration of the mission.
Knight Brownie
Pts |
Equipment
Allotment |
0 |
50 |
1 |
55 |
2 |
60 |
4 |
65 |
8 |
70 |
16 |
75 |
24 |
80 |
32 |
85 |
64 |
90 |
For every eight brownie points subsequently earned, five equipment
points are added. Agents are eligible for commendations and
awards after every sixteen brownie points earned. If GMs feel
PCs are progressing too rapidly through the chart, increase
brownie point to equipment point increments to every 16 BPs
per 5 Equipment points, instead of every eight BPs per 5 Equipment
points.
This page contains a modification of the brownie
point system in Aaron Allston's Super Agents, copyright
1986 by Iron Crown Enterprises, and perfected by Shelley Chrystal
Mactyre for her PRIMUS Sourcebook.
|