At the top of the Chessmen heap is King (Hamlet, Rank 10) and
Queen (Currently vacant but Rank 9). The major base, and the largest
conglomeration of men and material, is at "King's Square"
in New York City. This location is well concealed. Hamlet is usually
found there. Bishops rank next (Rank 8), with a Bishop Junior Grade
position for trainees or recent promotions (Rank 7). These men and
women serve as overseers for specific projects or problem areas.
When a new major problem arises, a Bishop is usually given the assignment.
Areas of Bishop control include such things as "U.S. Terrorism"
and "East Coast Drug Operations." There are currently
30 Bishops in the organization, with large problem areas being assigned
one Bishop and one Bishop Junior Grade as assistant. Bishops are
mobile individuals, independent of assigned bases, and they are
likely to have a good view of the organization as a whole.
Those individuals in charge of bases and installations are referred
to as Rooks and Rook Junior Grade (Rank 6 and 5 respectively).
One Rook is responsible for each base (Los Angeles, Chicago, etc.)
with a Junior Grade assistant in the case of the truly large installations
(New York, Tokyo, London). Rooks are the primary administrative
arm of the organization, and there are currently 30 of them.
Field agents are referred to as Knights (Rank 4). Agents in training,
who have completed less than five successful missions, are referred
to as Knight Junior Grade (Rank 3). These are the men and women
who are actually out there stopping terrorists, rescuing hostages,
seizing drug kingpins, etc. Each Knight has access to a huge arsenal
of exotic weapons, and for this reason they are incredibly expensive
to maintain. Only about 250 of these agents exist currently in
the organization.
The lowest rank of agent in Chessmen is the Pawns (Rank 2) and
Pawns Junior Grade (Rank 1). They are the support crew, assisting
and rescuing the Knights on missions, as well as serving in technical,
supply, surveillance and maintenance roles. They are by far the
most numerous branch of the organization, numbering in excess
of one thousand men and women.
Generally, agents are recruited for a specific position, and
they remain in that position for the duration of their service
with the organization. The only regular promotion is of a Junior
Grade agent to his full rank, usually after five successful missions
have been conducted. Within one's rank, however, there is a very
strict merit system which governs perks and, in the case of Knights,
equipment allotment. Equipment is allotted by rank and number
of Brownie points. Promotions of rank and Brownie point awards
are as listed in the Super Agents sourcebook. What?! You don't
have a copy of Super Agents? Well, it just so happens you
can find our modified version of the brownie
point system here.
Rank |
Equipment
Allotment |
10 |
60 |
9 |
55 |
8 |
50 |
7 |
45 |
6 |
40 |
5 |
35 |
4 |
var. |
3 |
var. |
2 |
40 |
1 |
20 |
|
Knight Brownie
Pts |
Equipment
Allotment |
0 |
50 |
1 |
55 |
2 |
60 |
4 |
65 |
8 |
70 |
16 |
75 |
32 |
80 |
48 |
85 |
64 |
90 |
80 |
95 |
|
Uniforms and Colors:
Each agent has the same general uniform, with minor variations
in color scheme and heraldry. There are exceptions: The
King and Queen have no actual uniform of any kind (Hamlet
is always is a dark gray silk suit). Knights have a standard
uniform, but then a field uniform in addition which completely
hides their identity. Lastly, Pawns wear street clothing
while in the field, so as to remain inconspicuous.
The basic uniform pattern is a white skintight jumpsuit
with a colored inset over the left chest and left leg. Boots,
belt, and gloves of color are also included. Nameplates
(worn only inside the base) are on the left breast, and
above this is the symbol of rank: a stylized chess piece
of the same type as the agent's rank.
Knight uniforms while not in the field are slightly different
in that the basic suit color is black. Field uniforms are
black armor cloth with flexible armor plating of a gold
color covering the arms, upper chest, and head.
|
Rank
|
Color
|
Symbol
|
Special
|
8 |
Dark Blue
|
Bishop Chess piece
|
-
|
7
|
Light Blue
|
Bishop Chess piece
|
-
|
6
|
Dark Gray
|
Castle Chess piece
|
-
|
5
|
Light Gray
|
Castle Chess piece
|
-
|
4
|
Gold
|
Knight Chess piece
|
Black & Gold
|
3
|
Silver
|
Knight Chess piece
|
Black & Silver
|
2
|
Dark Purple
|
Pawn Chess piece
|
Street clothes
|
1
|
Light Purple
|
Pawn Chess piece
|
Street clothes
|
|
Resources:
The Chessmen is a small organization, numbering less than 1,500
men and women. However, the financial resources of the Players
compensate for the agency's small size. The primary limitation
of the agency is its self-imposed anonymity. If Chessmen had more
Knights in the field, the chance of the agency becoming known
would increase.
During missions, Knights may have lost equipment replaced when
the mission is over and they have returned to base. Few questions
will be asked, but lost equipment jeopardizes the Chessmen identity,
and demerits are applied.
Notes on King's Square (Continental Headquarters & Large
Base):
Personnel
|
Vehicles:
|
1 King
|
1 Grandmaster Attack Helicopter
|
7 Bishops
|
1 Bobby Fischer Attack Helicopter
|
2 Rooks (1 J.G.)
|
5 Black Knight Stealth Motorcycles
|
4 Knights of the Crown (1 J.G.)
|
5 Knight Errant Attack Motorcycles
|
5 Queen's Knights (1 J.G.)
|
1 En Passant Combat Car
|
4 King's Knights (2 J.G.)
|
5 Ordinary Cars
|
115 Pawns (70 J.G.)
|
15 Passenger Vans
|
138 Total Personnel
|
-
|
|